2018-07-14

Frostgrave: Ghost Archipelago - Shieldmaidens

Finally finished with the latest stuff: a warband for Frostgrave: Ghost Archipelago. A Heritor, a Warden, some specialists, and some crewmen. I used the excellent Shieldwolf Miniatures Shieldmaiden Infantry. The only problem I had with this kit was the overabundance of chainmail (no bodies without it, which could have been fixed with Green Stuff if I had the patience), and the lack of two-handed weapons (eh, I can make do without such). But with this, my repurposed SAGA Vikings can finally get some rest.


Our merry band of lasses. Interrestingly, 15 of them, exactly the same as I had for the Cultists for normal Frostgrave (although I might have to expand these with at least one more, I've discovered some more fun stuff since I started building these). 7 generic crew(wo)men (I should never need more than that), 6 specialists, and of course the Warden and the Heritor... Heritrix... what's the female version of Heritor? Or Warden, for that matter?


The crew. Obviously a bit varied where they come from, mosty an excuse to paint several different tones of bare skin. And they do have a quite nice amount of bare skin to paint. Not necessarily realistic, but this is Frostgrave, we sneer at realism. All of them have unpainted wooden shields (with steel reinforcements) and axes (or in one case, a flail). Plentiful, as might be needed (at least you get more of them for free next game if they get knocked down).


The first of the specialists, then: crossbow(wo)men, or marks(wo)men for when you manage to upgrade them. Smaller crossbows are probably an advantage when exploring the Ghost Archipelago, vegetation tends to keep the sight ranges down to short. All specialists have cloaks and/or painted shields, with colors kept the same between similar specialists. In this case: green. Both can of course do service as either crossbowgirl or marksgirl, but in case of one of each, the one with the shield is the marksgirl by dint of more armor.


The Tomb Robbers gets no shields for ease of distinction, but yellow capes. Fast girls, but with a unfortunate tendency to get knocked down and/or killed off. I think I've used up 3 so far (and I am yet to loose any of the crossbows, or even get significant damage on my Heritor or Warden). A combination of high speed (so that they're in the middle of the fight), not quite high enough fight value, and low-ish armor does not a frontline fighter make, apparently. Who'd've thought it.


For more armored girls, there are these two. Intended to serve as Freebooters, heavily armed and armored fighters willing to go down with the best on them, but can also do service as Women-at-Arms, if money is tight and you have to make do with slightly less armor. Do note how one is slightly less armored than the other (especially around the legs): perfect in case you have one of each. Blue shields and red capes gets to mark the hired fighters.


The Warden is next in turn. Serving as both Second-in-Command and as magical support, she gets some extra attention. The staff is a converted flag pole (with a blob of green stuff as the top gem), while her various bags, pouches, shells and bottles come from various Frostgrave Sprues I had lying around. As a clearly magical individual (girl), she's not bound to reasonable colors and gets blue hair (gotta have blue hair), to serve either as a Storm Warden (that I keep thinking of as Air Bender), the intended purpose, especially with cape and hair going in different directions, or Wave Warden (that would be the Water Bender...). Cape is somewhat intended to mimick a clouded sky.


Finally, the big girl herself, the Heritor (Heritrix?). Nominally armed with a one-handed weapon and a shield (and the ever present chainmail, which can count as anything from "nothing" to "heavy armor"). I am however considering, since the sword is such a hunk of metal, to stat-wise put her down as heavy armor (similar to light armor + shield, and she'll move as normal girls in light armor moves anyway) and a two-handed weapon. She's already got all the Strength-related Heritor abilities I can think of...

Anyway, that's the band. And it's finished just as the Fg:GA campaign is going into hibernation (in part because I'm interrested in playing varying games come autumn)

/Fool Out.