2018-12-09

Blood & Plunder - Native Americans

I have finally painted up the first part of my Blood & Plunder: No Peace Beyond the Line kickstarter. I decided to start with something "simple and easy" and also different, namely the native americans. Knowing Firelock Games, these are modelled on what is known about one or two specific tribes from the Caribbean, but my knowledge of such is essentially non-existent. Suffice to say, the models are very nice, and of the usual detail I have come to expect from Firelock.


First up, what is sold as Young Warriors (initially labelled as Maweiyan Awuribuhati, which I have no idea how to pronounce and would prefer to not spell again), armed with bows. I will be fielding these as two units (possibly later expanded to 6 strong each), siply because of how bows work in Blood & Plunder (they're excellent for adding fatigue to enemy units, but less useful for actually killing stuff). Optionally, I might field these as Warrior Archers as an option, for when I have need for more such.


These are then the official Warrior Archers (with an initial label of Awuribuhati, which has the same problems as the Young Warriors above). Here, I've gone with one larger unit since they will most likely be (one of) my main melee units when such is needed. I can also use them as the chiefs' unit, and thereby get more extra elite warriors.

If I am fielding the Young Warriors as Warrior Archers, these will serve as ordinary Warriors instead (armed with bows, and possibly other upgrades), giving my force more of a melee punch (and a unit that I wont fear will fold at a wet sneeze in melee).


Some natives got their hands on muskets, giving a bit more punch to the force. Not as good as european musketeers, these still have some nice special rules (such as being almost impossible to hit when more than 12" from their foes, while still being able to shoot back). And they're still the only way to get a decent shooting weapon for the natives. These of course also had a thematically appropriate name that I can't quite get my head around: Dúdutu Mutu...


The final unit isn't strictly native to the americas, but instead represent some of the many africans who found themselves unwillingly on the wrong side of the sea. Getting away from their white overlords, many of these joined with native tribes and integrated, gladly taking up arms in times of conflict. The thematic name would be Aginene Awuribuhati.


Finally, we have the leader(s) of the force. One generic commander, in loincloth and not much else (as are most natives) and one representing the historic figure of King Golden Cap.


All in all, a nice little force, I will definetely have to get another starter box of these (especially since I can't quite field 200 points with only these fellows). I might also have to investigate some better way to take my photos of these, they seem awfully dark (the force is not nearly as dark in real life)


Of course, natives were quite famous for their canoes, so I can't have natives without canoes. Only two for now (once again, something I might have to get more of, especially since canoes can be useful for other forces, and even other games, as well).


I went with relatively simple decorations for the canoes. First one only have  two red lines along it (and a few passengers to show general size).


Second one instead got blue paint at the fore and stern. Usually, canoes were easy to make, and didn't always get any decorations at all (which certainly makes them quicker to paint)

/Fool Out

2018-12-02

SAGA - Norse-Gaels

Finally finished another SAGA warband (Well, they've been finished for some time, but I got around to taking pictures of them). This time, a mix between vikings and irish (and irish vikings) who've settled around the irish sea: the Norse-Gaels. Most known for founding Dublin and settling on the Isle of Man (which remained under the norwegian kings until the 13th century).


The main force will, as is common in SAGA, be ordinary warriors. Some of these Bonnachts will be norsemen, or of norse descent, and armed with great dane axes.


Others will be irish, or favouring their irish descent, and use javelins instead.


In either case, these are all free men called to arms by their chieftain or jarl.


There are also the thralls (levies in SAGA terms), who don't get a choise in the matter. Currently, these will be fielded with 4 additional models to the last warrior unit, but when I get back to expanding my Norse-Gaels, there will be a dedicated levy unit (or possibly two).


There is also the hearthguards, loyal men to the jarl and often norse themselves. As with most viking societies, these men would have the best maille they could get, often swords as well as dane axes.


In compensation, they were expected to always be ready to protect their leader, with their lives in necessary.


And then there is of course the leader himself. Often the jarl, although it could be a more local chieftain, he held his position and the loyalty of his men by gifts as well as force. Here seen holding up the head of a recently defeated foe (I started on this model in SAGA v1, when Norse Gaels had a "challenge" mechanic which this would be eminently suitable for. But he's too good to be removed just because that has changed).


All in all, a nice little warband, but currently somewhat limited in how it can be fielded, just barely hitting the standard 6 points, with a choice between a unit of levies or an extra unit of warriors. I will most likely expand these next year, but the fact that more than three quarters of them has some kind of green stuff (mostly cloaks and similar) or kitbash (two-handed axes are surprisingly rare in plastic) in them delays it somewhat. The fact that I've recently recieved a lot of "other" stuff might delay it further...

/Fool Out.