2021-10-17

A selection of various painted figures

 No theme, just a selection of stuff I've painted (narrowed down to 28mm humanoids on foot), nominally to showcase my skills. Offered with only a minimum of description.

Half-elf bard. Kitbashed, plastic.

Carthaginian leader. Victrix Carthaginian Warriors, plastic.
Dwarf Warrior. Atlantis Miniatures Dwarf Specials: Fighters, resin
Fey Enchantress. Gripping Beast Enchantress, metal
Gaul Warrior. Victrix Ancient Gallic Warriors, plastic (and LBMS Shield decal)
Wizard. Frostgrave Wizards, plastic
Lich. Oathmark Necromancers, metal
Merchant. Blood & Plunder Civilian Special Characters, metal
Gun Runner. Infinity Reverend Moira, metal
Sorceress. Reaper Miniatures, metal
Seer. Reaper Miniatures, metal
Swordmage. Kitbash, plastic.
Half-demon. Kitbash, plastic
Viking Huscarl. Vixtrix Vikings, plastic.
Wood Elf Ranger. Atlantis Miniatures Elf Archer, resin


2021-10-16

Blood & Plunder - Extra Dutch Enter Ploeg

 Not dead, just been very busy with life in general (and a bad habit of having too many projects on in parallell, none of which are quite ready to showcase).

Back when I painted my Dutch for Blood & Plunder (way back in early 2019, time has surely flown...), I noted that they were fun to paint and I should do some more of them. Now, finally, they have been expanded with another 8 strong unit of Enter Ploeg

As with last time, half of them are official Enter Ploeg figures, while the other half are ordinary sailors (although upgraded with some extra pistols this time around)

First up, what makes Enter Ploeg fun: Blunderbusses. One of them's got a suspiciously english-looking hat, but then again, he might either be an actual englishman sailing with the dutch, or just a dutch who thought it looked useful, fashion was a bit floaty in the caribean.

Second, what makes Enter Ploeg evil: Explosives. Two fellows with bags of grenades, to mess up anyone and anything, including themselves if the dice are against us.

Of course, you need boys as well as toys (aka warm bodies to take the bullets for the important people). Two dutch Zeelieden, with some extra pistols, because you can never have too many pistols when you're in the Enter Ploeg

Finally, the last two official models, who comes with all the pistols built in.

Time to get some games in, convert some people perhaps, and then bring out the double Enter Ploeg lists! Good things games are a thing again, at least.

/Fool Out


2021-06-01

Something forest-y this way comes - Wood Elves

 Not quite dead, but new work in combination with the usual gamers ADHD means I've mostly done small parts on large projects this year. Hopefully, soon some of them will come into completion, and we'll get more blog posts.

But meanwhile, Frostgrave to the rescue, since you "only need 10 models" (we all know this is a lie, but it means you can paint a starter band in one go, so good enough). First, I recieved my Wood Elves from Atlantis Games kickstarter (from back before the pandemic, but got delayed by it). Then my friend decided to forest-ify his frostgrave terrain, so I needed a more wooded warband. Two things that solve each other, excellent.

 First out, is Good Mistress Spellweaver. Master mage, and one of the leaders of the Wood Elf community. And someone carrying that big a staff, also packs a mean whallop, do not underestimate her.

 

And next to her, her apprentice. A bit more rough around the edges, but he's got a good heart, and is willing to give it his all.


The other leader among the Wood Elves, the Prince. Wood Elves are usually confused by human notions of nobility and command, but he's a master of applying force at a point, be it by himself, or with his warriors, and that seems to be more or less what human princes are for, so the title fits.

The Ranger has no official position of power, but she knows the forests like her own boots (or possibly even better), so often runs before the warbands when they go out to do their business. She's fast, she's sneaky, she's able to shimmy up a tree and rain down arrows from above before her enemies (or the small, fuzzy creatures of the forest that she's friends with) even know she's there.

The Archer is an uncomplicated soul. He's strong, and can thus pull a worryingly strong bow, launching arrows a tremendous distance and with a hard punch. Useful both when hunting for venison, and when there's intruders in need of correction.

While the Ranger prefers to fight from a distance, her good friend the Pathfinder instead use the trees mostly as an advantage point from which to jump down behind her chosen prey.


The Scout, and his hawkish buddy, watch as things happen, and then report to the village leaders, going and leaving while remaining unseen.

There is very little differentiating the veteran Wood Elf Warriors from their less experienced fellows, other than a certain willingness to rush into the fray in a berserker fury, trusting their compatriots, their leaders, and their mages to have their back.

The less experienced Warriors, are more likely to hang back and fight defensively, using the reach advantage of their weapons to its full potential (even if it means less flinging of enemies in all directions).

 Of course, the long glaives are not always the optimal weapons. Sometimes, the forest grows thick, or you're needed to carry other, heavy, stuff. In those cases, a solid long knife will make do.

Last, but certainly not least, there is their furry companion. A suspiciously wolf-y dog? A curiously doggy wolf? We only know that he's called Kitten.

All in all, a nice little starting Warband, with Wizard and Apprentice, 2 Archers, 3 Infantryelves, 2 thieves, and a thug. With Kitten available, in case one of the spellcasters summon an Animal Companion. Also, plenty of upgrade options, with infantryelves becoming Barbarians, and Archers becoming Trackers and Rangers.

The observant will have noted that I painted a bit more than the 10 figures (11 if you count Kitten) necessary for a Forestgrave warband. They can also trivially be repurposed for Ghost Archipelago, with Heritor and Warden (probably a Vine Warden), 2 Treasure Hunters, 2 Archers, and 4 crewelves with two-handed weapons.

All in all, these models are absolutely gorgeous one and all. I am very happy that I got these, as well as their friends (whom I doubt will remain unpainted for long). Just need to get some bears or similar, for when the spellcasters want animal companions not able to fit in the doghouse. And some treasures, of course.

/Fool Out

2021-01-16

SAGA - Republican Roman Legion

 How did this happen? Suddenly, just like that, I have a second warband for SAGA: Age of Hannibal. In my defence, this is exactly one bag from Victrix (would be a box from most other manufacturers).


End result is 7 points, an extra warlord, and some left over bodies (including another 6 Levies). I didn't bother with shield decals, to keep both cost and time down (did all of these in slightly more than a month from getting them from the FLGS).


The main bulk is 24 Principes, serving as 3 points of warriors (I'm debating between running these as 3 units of 8, 4 units of 6, or a more cheeky 7-7-6-4). Assuming we get to game again, I will have to test this out.


Next is the Velites. Levy in SAGA terms, and most likely elephant hunters as well. Javelins can be surprisingly useful, I've realized (although perhaps less so when you don't have a horde of angry gauls)


And then, there is of course the Triarii Hearthguard. Can be distinguished by their spears, and the fact that they've had enough time to do some doodles on their shields (and/or don't see combat often enough to need to constantly replace said shields).


Finally, the Centurion. Well, centurions, and helpers. The Warlord, basically. I didn't have any normal legionnaire bodies to use for the musician, so he got a second standard bearer body. The bigger base is an old Victrix 3-base movement tray, that's too tight to use as a movement tray, but as an expanded base (that you can deconstruct for ease of transport), it should work perfect. And just because, I made a second centurion alone on his smaller base, for if I ever need it.

Is the warband finished? Well, that depends on how you define "finished". It is enough to play, but there is lots of ways I might expand it (and I think I will, it was nice to paint something this easy, especially after all the plaid on the gauls (no, I'm still not quite recovered)). Getting them some mercenary support in the form of Cretan Archers seems like a given. There is also the option of getting some Mounted Warriors, for a more mobile element (even if the battle board might not overly support it). Or just a second bag of roman infantry, this time in lighter armour, for some Hastati, i.e. more Warriors.

And then, there is of course a third warband, because you always need more. Probably something with elephants. But Numidians or Carthaginians? And of course all my other projects...

/Fool Out


2021-01-09

Big Red Dragon

 A friend of mine turns one year older today, and one of those annoyingly even ones too, so I "had" to get them something special. And I knew they like dragons (they're the one who "commisioned" me to paint a dragon for tea), and at the same time, I knew of an epic dragon. So said and done.


Say hello to Rodric. Or Firkraag. Or Drogon... name is still a bit pending.


Got a ferocious mouth, though.



And if you wonder how large he is, he's large. In act, so large that he almost didn't fit into my usual camera setup.


The wings were tricky, but ended up quite nice.



Even the base is surprisingly nice. What first looks like a random pile of rocks, turns out to be some ruin, possibly from a temple...

/Fool, Out