2020-02-08

Blood & Plunder Painting Showcase - French Reinforcements

I keep churning through my painting queue. This time, it's some French sailors for Blood & Plunder. I already have a decent french force, but one can always have more options.


As is my habit, it is a not-too-small batch of 21, with a mix of different units (and a significant proportion of reinforcements for existing units)


First up, one new and one repainted commander. On the left, Laurens de Graff (allowing for a slightly more dutch playstyle with the french, i.e. more sailing and more cannons). On the right, a repainted special gift commander from the first kickstarter, since he had gotten a few scratches where the metal shone through.


There were a few full units painted as well. Specifically, Engagés (using the Sailor Musketeer figures). A cheap unit with decent musketry can always be useful.


And what's better than one cheap shooty unit? Why, two, of course. These Engagés will be 20 points each, and hopefully require just a tad more effort to remove than they're worth. But mostly, they'll allow more options for the other units in whatever force they find themselves.


Talking about other units, two Flibustiers. The right one is another repaint (once again, plenty of wear and tear made some metal shine through), while the left one will serve as a Character when such is needed, most likely a Grizzled Veteran or an Officer. I don't quite remember where I got him, but he's originally a Forlorn Hope, which I didn't really have a need for. But he's got all the guns for a Flibustier, and will stand out nicely, so...


Two men doesn't make much of a unit, but combine with the other 7, and it's much better. The two new ones fits in quite nicely.


Similarly, the Marins got a few reinforcements, with some grenades (/firebombs/smokebombs) and plenty of blunderbusses... and a female sailor (my last from the last kickstarter) to serve as character when this unit needs one. Nominally, she can be Anne Dieu-le-Veut (wife of Laurens de Graff, above), if they're both on the table.


Of course, 4 Blunderbusses, one man with grenades and a character rarely makes a legal unit. But combine with the 6 older Marins in unit "light blue II", and it is one heck of a sledgehammer. One I should perhaps write up a separate article about (especially if led by that old terror, L'Ollonais). Do tell if such a thing would be of interest?


And finally, I can't leave the other Marin unit ("light blue I") without. In general, my sailor units tends toward 8 men strong with grenades. I'm going to ignore any grenades not actually bought for the games, and assume these sailors are instead carrying extra reloads for the pistols, some loot, or maybe a rum ration instead... always nice to have the options.

/Fool Out, this queue aint going to reduce itself.

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