2017-11-01

Blood & Plunder Battle Report - First naval battle

I finally had a chance to try out the naval rules for Blood & Plunder. I haven't been able to do it earlier, because neither did I have a good enough grasp of the rules to teach it and play at the same time (naval, that is), nor did I have any opponents with a firm enough grasp of the basics. That's finally been solved, so here we go.

As an aside, I provided all the models.


In the blue corner, French Buccaneers commanded by a Fool in a (foppy) Hat: an Experienced Commander, 5 Boucaniers, 2 times 6 Flibustiers and 8 Marins, all in the Sloop Jeanne de Flandre, armed with 6 Light Cannons.


And in the yellow corner, Spanish Guarda Costa commaned by the Man with the Beard (it's an impressive beard): an Experienced Commander, 2 times 6 Milicianos, upgraded to Trained, 2 times 6 Marineros and 6 Lanceros, manning the Brigantine Hermione with 8 Light Cannons


And we're off to a spiffing start, slowly inching forward in a Raid Scenario, exchanging wild musket volleys, with gun crews croaching by their charges, waiting for the opportune moment...


After a first, ineffectual, cannon salvo (and a very rapid reload), the French gets the first opportunity when the spaniard tries some fancy maneuvering (also known as "oh, bugger, there's a bloody island in the way"). That's a broadside of raking fire, which results in a Leak and a few casualties among the tightly packed spanish crew.

Well, thinks the French commander, this is going good. Let's now turn around and give them a taste of the rest of our guns...


... only to fuck up spectacularly and get some hot spanish cannonballs up the stern (and another case of "who put that island there", preventing as sharp a turn as would have been preferred). 5 hits are rolled, multiplied to 10 for stern action. The Fortitude of the Sloop is reduced to 2, which means 2 Critical Hits... and one of the hits are Lucky Hit at that.

Criticals/Lucky Hits are rolled; first one is a Leak, second one is a Catastrophic Hit (which gets rerolled to a destroyed cannon, and which creates another Leak). The Lucky Hit results in... another Leak.



The Sloop now has more Leaks than it has Deck sections, which means it's sinking. The Spaniard can safely turn away and watch the dastardly Frenchman go down to Davey Jones locker.

Whoops.

Lesson to be learnt: do not try to turn around anywhere close to where enemy ships can fire at your poor stern. Keep an eye out for islands and how they can affect your movement.

/Fool out.

4 kommentarer:

  1. Nice resume of your game. I really want to try the naval side of blood and plunder

    SvaraRadera
    Svar
    1. It's awesome, but I would recommend a reasonably firm grasp of the basic (land) rules beforehand, or it's easy to make simple mistakes with large consequences.

      Radera
  2. Sounds like fun was had! Surprised at the number of models you can get onto those ships! Can't wait for mine!

    SvaraRadera
    Svar
    1. Yeah, those little ships can have an incredible amount of models in them. I think I've managed to fit 40 or so spaniards on the sloop as an experiment (and that was with 6 cannons, though I removed the tiller). That was an impressive sight (and a bit tight to get the last few guys in)

      Radera