Visar inlägg med etikett Dutch. Visa alla inlägg
Visar inlägg med etikett Dutch. Visa alla inlägg

2021-10-16

Blood & Plunder - Extra Dutch Enter Ploeg

 Not dead, just been very busy with life in general (and a bad habit of having too many projects on in parallell, none of which are quite ready to showcase).

Back when I painted my Dutch for Blood & Plunder (way back in early 2019, time has surely flown...), I noted that they were fun to paint and I should do some more of them. Now, finally, they have been expanded with another 8 strong unit of Enter Ploeg

As with last time, half of them are official Enter Ploeg figures, while the other half are ordinary sailors (although upgraded with some extra pistols this time around)

First up, what makes Enter Ploeg fun: Blunderbusses. One of them's got a suspiciously english-looking hat, but then again, he might either be an actual englishman sailing with the dutch, or just a dutch who thought it looked useful, fashion was a bit floaty in the caribean.

Second, what makes Enter Ploeg evil: Explosives. Two fellows with bags of grenades, to mess up anyone and anything, including themselves if the dice are against us.

Of course, you need boys as well as toys (aka warm bodies to take the bullets for the important people). Two dutch Zeelieden, with some extra pistols, because you can never have too many pistols when you're in the Enter Ploeg

Finally, the last two official models, who comes with all the pistols built in.

Time to get some games in, convert some people perhaps, and then bring out the double Enter Ploeg lists! Good things games are a thing again, at least.

/Fool Out


2020-06-09

Oak & Iron has finally arrived!

After some slight delays (a missed containership, a new year, and a global pandemic,if I've managed to keep things straight), it is finally here. The Oak & Iron kickstarter, the new game from Firelock Games (the Blood & Plunder folks). Since it got delayed for Europe, it's not quite the new hotness any more, but I found myself quite excited when I got it none-the-less (certainly helped by the fact that I've conciously not followed the game much on social media).


Doesn't look all that much, does it? Still, the art is pretty to look at, that's always nice.

But we're not here to look at pretty boxes. What's in them, you ask? Well, let's have a look.


First up, we get some nice cardboard markers, rulers, and tokens. Good printing, but not something to get overly excited about. More exciting is almost the gaming mat included in the box, with a very nice bright blue Caribbean sea printed on it. Surprisingly good quality, but then this is in part sold as a full game in the one box, and you need a gaming mat for this (unless you want it to look truly bad).



Next up, more cardboard, some flat but quite beautiful terrain. Double-sided, too, allowing for either fog banks or islands, or rocks/shoals for the smaller parts. And very easy to get of the cardboard squares as well (yes, the big island fell out by itself when I picked it up the first time).


And it matches amazingly well with the included gaming mat. The advantage of designing everything at the same time and place.


Finally, the thing everyone's excited about, the ships. You get six ships in the core box, a Light Galleon, Corvette, Sloop, Brigantine, Fluyt and a Petit Frigate. These ships should all be familiar to players of Blood & Plunder, who might own larger versions of these (and I'm not kidding about that, see further down).

Not shown is the 30 page rulebook and a small trees worth of cards. All of which I will probably memorize, if I know myself right.


Of course, all the ships in the core box are a bit... not compensatory enough. Men of War include some heavier girls, with the 4th, 5th and 6th Rates (the 4th rate being a true Ship of the Line, while the 5th and 6th still counts as Frigates). And yes, the 6th Rate looks suspiciously like the 6th Rate I haven't yet managed to paint in 28mm for Blood & Plunder.

And of course, you get tokens (shown) and stat cards (not shown) for these ships as well.


And if you want some true compensation jokes, look at the Ships of the Line, for the 1st, 2nd and 3rd Rate. All of them are humongous. How humongous, you ask? Suffice to say, most of the ships are incredibly light, but the 1st rate have some honest weight to it, to the point that it amazed me when I first picked it up (as a happy coincidence, after having looked at the Sloop directly before that, for maximum contrast).


The last box is smaller, with only a Sloop (upgunned, of course) and something converted to be close to a 6th Rate (the infamous Queen Anne's Revenge). I find it oddly amusing that this box contains so much revenge, Blackbeards Revenge, with the Sloop Revenge and the ship Queens Anne's Revenge... someone's looking for revenge, all right.

Of course, also included is the expected tokens and ship cards, but also a captain card for Stede Bonnet. And yes, I'm very tempted to use the Revenge for my ordinary Sloop, simply because the rigging looks awesome.


All in all, that's a moderately sized fleet that now enters the painting queue.


The details on all the ships are exquisite. Just look at the tiny gun carriages on the Sloop. I'm equal part excited and terrified for trying to paint these. (Mast removed so that it's easier to see everything)


Talking about details, the sides of the Brigantine share an amazing amount of detail with the 28mm version, including the curlies on the fore and aft deck railings. I might have to invest in some truly tiny brushes for this.


The stern of the Petit Frigate looks familiar to anyone who's looked at the Blood & Plunder ships. I am eternally amazed at the amount of details they've managed to fit in there.


And now for something that isn't just a down-scaled version of a 28mm ship (if only because the thought of this one in 28mm is terrifying, and my back hurts just imagining carrying it). The 1st Rate. 

Look at all those cannons! (Masts again removed for ease of viewing)


The decks also look incredible, with capstan, stairs (that at least look reasonable), and a whole lot of cannons.


And with a massive, and at the same time exquisite stern, too. I probably shouldn't paint her first, I need practice before that.


I did say the 1st rate was huge (in case the fact that she barely fits onto the base isn't a clue). Here she is next to the Sloop, once again for maximum contrast.

Now I just need to 
  • Paint all of these
  • Read, learn and understand all the rules and cards
  • Figure out how to give them interchangeable flags (because I want them to have full flags, and of course they need to be for the correct nation I've elected to play this time)
  • Figure out how to transport them all. Because while they're small, at the same time, they're not.
Any advice welcome

/Fool Out, slightly overwhelmed

2019-12-01

Blood & Plunder Fluyt

It only took me half a year, but another Blood & Plunder ship has been finished. I seriously need to up my painting time for these. Especially since my effective painting time isn't all that long, it's just that I keep procrastinating and painting smaller stuff (painting gods know how that will work with the Galleon)


Anyway, one fully armed bathtub Fluyt is now done and ready to battle it out on the table. Painting inspiration is somewhat from Kalmar Nyckel, with my usual judicious application of "this color seems nifty here".


The jack (front-most flag, for us not so nautically inclined) was a bit of a rushjob, but it will do for now. And until such  time that I manage to decide between red och orange on my dutch flags, she will get to fly both.


As is usual, I have of course given her a female name, Amelia in this case (as it is suitably dutch-sounding... and close enough to Maarten Tromps ship, Aemilia). Historically, there should have been a painting here, but until I trust my freehanding skills, I will go with names.


The interior is relatively sparse in various shades of wooden browns. My first try with a lighter deck color, and... I think I like it, will have to do similar with more ships.


Of course, it doesn't feel right to have an empty ship. Much better when she's filled up with dutch seamen. Also allows us to get a sense of her space. Just for fun, I drew up an almost fully WYSIWYG 300 points list.


The larger decks have 2 units of 6 models each, with a commander on the rearmost full deck, while the subsection to the rear (the poop deck, unless I mangle my naval terminology again) only a single 6-strong unit. From this, we can see that the rearmost full deck is full (the subsection could probably fit a single model more), while the front deck have some space left... and the middle deck has plenty of space, one could probably fit another 6 models here without problems. Perfect space for some larger cannons...


And a swift change of flags, and she's suddenly belgian (Ostend Privateers, almost-dutch except under spanish command). Truly, she's a versatile ship.


And a somewhat shitty joke to finish us off. Sorry, but I've been itching to make this joke for a year by now...

Now I just need to figure out how to best transport Amelia. The (very) tall stern structure makes my usual boxes insufficient...

/Fool Out

2019-07-07

Fool-proof way of painting miniatures with speed - Blood & Plunder Jewish Militia

It can be daunting to look at the mountain, or at least minor hill, of unpainted miniatures that got delivered once you've dived into a new game. So here's my way of doing it easily and reasonably quickly (that quick-part is very useful if you're like me and refuse to play with unpainted miniatures). The miniatures used will be a unit of 8 Jewish Militia for Blood & Plunder, modelwise a mix between Dutch and Spanish Militia models.

I will mention some of the colours used, but this shouldn't be read as holy writ, but rather as my very personal suggestions. Anything even near that (or wildly different, if you have some other ideas) should do. I'm using mostly Vallejo Model Color (VMC), some Vallejo Game Color (VGC), as well as a few Tamiya Acryllic Flat (TXF) and Army Painter Warpaints (APW). Generally, I prefer Vallejo, but many years of painting have left me with a mix of different brands.

Step 0 is to look over the miniatures, remove any extraneous bits such as flashing (a decent knife and a file is very useful here), and, if metal figures, straighten out any bits that have become bent. Both tweezers and fingers can be useful here, but the most important part is patience and steady hands (or you might end up with a second bend next to the first one, instead of removing it all together).


Then, the models are mounted on handles (old Tamiya paint pots and sticky putty is the painters best friends), and primed. I prefer a white primer (Army Painter Matt White) for Blood & Plunder, giving somewhat brighter colors.

The numbers written on the handles are to track the skin colors used, since one shade of "european flesh" can be confusingly close to another. There is also an I to keep track of which unit these 8 belong to (since I tend to paint more than one small unit at a time).


Then, it's time to paint the skin colors (VMC 927 Dark Flesh, 955 Flat Flesh, 86 Medium Fleshtone as well as VGC 036 Bronze Fleshtone, for various shades of "has seen the sun"). The mix of shades means that the models does not look too uniform or cloned, and is even more useful if you have several of the same sculpt.

At the same time, the base is painted. Since Firelock Games have nice bases incorporated into the figures, nothing special is needed. Just give them a nice wooden color (VMC 875 Beige Brown).



The next step is what I call "various shades of linen-ish", where shirts, pants, socks and anything else that I don't have specific intentions for is painted. For this, I tend to mostly use off-white and light brownish shades, with some slightly more colorful for variety. The trick is to have a semi-assembly line style of painting. Pick a color, go over "some" of the models, paint the shirt on one, the pants on another, the socks on a third and so on to give extra randomness. One does not need to use every color on every miniature either, further increasing the variety.

(Using VMC 986 Deck Tan, 837 Pale Sand, 847 Dark Sand, 819 Iraqui Sand, 821 Ger. C. Beige and 886 Green Grey. A certain theme can be seen in the choice of paint colors. Anything sand is usually good if one is out of ideas.)


Of course, the jackets also need to be painted. These can be a bit darker, since they could be both heavier and/or one of the fancier pieces of clothing a militiaman owned. Dark/mustard yellows can be useful (for plain buff coats), as can dark blues, browns or greens... anything dark, really.

(For me, I'm using VMC 862 Black Grey, 888 Olive Grey (really a dark olive green), 824 Ger. Cam. Orange Ochre and TXF-8 Flat Blue.)


The jackets have cuffs, lapels and occasionally shoulder decorations. These should be painted, and is a perfect opportunity to add some more color. Several figures also have sashes and/or a neckpiece, which are another perferct opportunity. I generally grab the somewhat brighter colors for this (in this case VMC 820 Off-white, 957 Flat Red, 962 Flat Blue (which, despite the similar name, is significantly different from the Tamiya paint), 968 Flat Green, 961 Sky Blue and 981 Orange Brown).


One thing that has so far been left unpainted (well, only covered by adjacent colors, which mostly means "flesh") is the hair of the models. Since most of these will have darker hair colors, a somewhat limited palette can be used (VMC 862 Black Grey and 874 USA Tan-earth, VGC 051 Black and APW Oak Brown).


Next up is what I term "leather items", for all that most of them would probably not necessarily be made of leather. Boots, belts, scabbards, hats, and so on. Brown colors are preferred, although I tend to use some black as well (VGC 051 Black, as well as VMC 846 Mahogany Brown, 983 Flat Earth, and 826 German Cam. Medium Brown were used for these, while the bandoleers (and a few other things) were painted VMC 988 Khaki).


After those, it's a three-in-one. First up, any hat decorations/feathers were painted. Since these will be (mostly) Dutch, I opted for a mix between blue, white and orange (specifically VMC 981 Orange Brown, 820 Off-White, and 961 Sky Blue). Then, everything that would be wood (and sword handles) got painted wood (VMC 875 Beige Brown). Finally All the larger metal items (helmets and gun barrels, mostly), got some medium grey (VMC 870 Medium Sea Grey) on them, to simplify the next step.


Said next step would be all the metal bits. First, everything, down to the last button or buckle, was painted steel (VMC 864 Natural Steel). Metallic paints does not always cooperate, but the underlying layer of grey helps it along, hiding any patchy spots. Still, it's always a good idea to look everything over and go for an extra layer where necessary. Then, to add some variety, selected bits, locks, sword pieces, buckles, buttons and what-have-you were painted brass (VMC 801 Brass), since at least some of these would more likely be of brass than anything else.


Then, because I tend to be a bit of a messy painter, it's time to touch up any and all misplaced splotches, especially on any flesh parts (this is the main reason to write down those color choices for skin shades down in the beginning). At the same time, the matches on the matchlock muskets gets painted a suitable "white-ish" color (VMC 986 Deck Tan). And everything is finally painted.


The next step is where the magic happens. Everything is given a coat of brown shade (Citadel Agrax Earthshade, the one GW product I freely admit to using), to bring out contours, add some grime, shade things and generally make it looks nice and unified. If I weren't so lazy, I could probably add highlights after this step, with the original colors, to make them even nicer, but by now, I'm generally looking for the next thing to paint and losing patience.


The base rim is done in my choice of national color (since these will be used almost exclusively by the dutch, they get the orange (VGC 008 Orange Fire over VMC 981 Orange Brown) of the rest of my dutch), and unit markings (in this case, a single stripe of light grey (VMC 884 Stone Grey)). This is the best the models will look, and if I wanted to win prizes, I would show them like this (and add highlights etc).


Finally, because these are metal figures, those have a unfortunate habit of loosing paint when handled roughly, and these are gaming pieces first and foremost, they get varnished. Heavily. First, two layers of gloss or semi-gloss varnish (Army Painter Satin Varnish), for pure protection, followed by one or two layers of matt varnish (Army Painter Anti Shine Matt Varnish) to reduce the shine and give additional protection. Always make sure that the varnish is completely dry before applying the next layer, especially when going from (semi)gloss to matt. I generally allow a drying time of at least 12 hours, often more.


And once the varnish is dry, the figures are finally ready to be demounted from their handles, and can be grouped significantly closer to each other.


Of course, I rarely paint only 8 figures. These 8 had company with another unit of Jewish Milita (8 men strong as well), a Commander, and 4 sailors with weapons upgrades... The line painting method is especially useful when you have as many models to paint as I do, since by the time you've painted any chosen color on the last figure, the first one is as good as dry. Of course, it might also disheartening to have that many semi-painted figures staring back at you. My first advice would be to chose whatever amount feels most comfortable with you (I rarely go as far as 20 models in one go these days, especially if I want a more uniform appearance... these were a kind of exception, certainly helped by their lack of complete uniformity)

Finally, to emphasize once more, this is how I paint my models, not necessarily the one true way of painting your models. But I'd like to imagine that I might have some small tricks that other people can find useful, and to show newer painters that it's not all that difficult to get something surprisingly good-looking, as long as you have (somewhat) steady hands and (a smidgeon of) patience.

/Fool Out

2019-04-14

Blood & Plunder - Dutch Navy painted

We're taking a short break from the usual battle reports (because I'm busy gearing up for the convention of the year here in Sweden, Gothcon... there will be a Blood & Plunder demo table, look for Yggdrasil Figurspelsförening if you're there, and say Hej). Instead, here's a showcase of my recently painted Dutch Navy.


They're a bit low on ships, but I'm sure I can "borrow" some from the spanish...


The crew is the better part of two boxes. Delightfully, the Pirates & Privateers box make an excellent expansion for a Dutch Navy (or Dutch Privateers), giving some variety of sculpts as well as more bodies in general.


First up are of course the commanders. Both a generic commander, and Piet Heyn for a legendary commander. As the rules currently stand, I dislike the generic commanders, because Strict is too much of a punishing rule. Rumours has it that it will change soon, though. Looking forward to that, and until then, I will have to make do with an Untested Commander and some characters as back-up.


The elite and vanguard of the Dutch is the Enter Ploeg. Armed with approximately all the pistols, as well as explosives, boarding axes, some more pistols, blunderbusses, sword and daggers, these fellows are very short ranged, but lethal at that short range.

Extras to the left, originals to the right.
They also serve as an excellent example of how I expanded the force with Pirates and Privateers. There is only 4 Enter Ploeg included in the Dutch box. But P&P also has "Sailor Upgrades", giving me another blunderbuss and a fellow with explosives (well, you get two of each... don't worry, I have plans for the remaining two). Add in two suitable sailors, and the Enter Ploeg has doubled in size. Although in hindsight, the Enter Ploeg models were such a delight to paint, I might just have to get an extra blister...


Of course, normal Zeelieden are also a must, and preferably plenty of them. I'm somewhat limited (since I have yet to master the art of conjuring infinite sailors), but in groups of 6, they're good enough for a Fluyt, at least. And worse comes to worst, almost all Dutch can do a good enough job working artillery and sailing a ship. In the middle is one of the exclusive figures from the latest kickstarter. She serves excellently as a special character, be it a Master Gunner, Son (daughter?) of Neptune, Sailing Master, or what have you, or she can just be a normal sailor that looks a bit special.


The third group of Zeelieden can do double duty as Militie Artillerie (militia crewing artillery), with slightly less guns and more tools for handling guns (and massive balls of iron...). And of course they're bringing along a cannon as well.

All the Zeelieden are a mix between official Zeelieden and European Sailors models, meaning that (so far) all the models in each unit are unique. It will also allow me to use these as European Sailors in good conscience (as if I would be bothered...) if needed.


Since the Dutch Navy is officially the Dutch Navy, and not just any random bunch of Dutch pirates (a distinction I'm sure the Spanish appreciated...), they of course have some official Dutch Soldiers (European Soldiers models). These look surprisingly nice, with the more uniform look.


Finally, there is some Kapers in support. Similarly to the Zeelieden, these are half official Kaper models, and half European Sailor Musketeers. This means that in each unit of 8, there are still no repeats of sculpts. And just as with the Zeelieden, I can freely and in good conscience use these as European Sailors upgraded with Muskets. Or as Dutch Boslopers, if need be and I get a Dutch Militia force going...

In total, this amounts to close to 300 points if I were to field everything (and that's with minimal upgrades), giving me plenty of options for the more normal 200 points games.

All in all, the Dutch were a joy to paint (aside from going slightly nuts over all the striped pants). The only models left unpainted from those two boxes in the beginning, is 8 Militie, two European Sailors with extra weapons, and a European Commander. But I have plans for all of these, not to worry. And I did have to add 4 extra Zeelieden, as well as the 8 European Soldiers. How did the Dutch suddenly become my largest crew? That wasn't part of the plan.

And as I'm writing this, I'm realizing that these would make excellent Danes, if I ever were to want to test them out...

/Fool Out